Ĭontrary to what I expected going into the game, Tales from the Borderlands didn't do much to try to fill in the plot holes left by previous titles in the series. They kept everything that made a Borderlands game. They stayed true to the art direction of the original games in the series but more importantly, maintained the awkward yet satisfying humor that we love about the series. They pretty much everything you'd expect and hope. really understand what it takes to craft immersive story driven games. ![]() They really understand what it takes to craft immersive story driven games and I'm pleased to say, their work with Tales from the Borderlands is no exception. With previous titles under their belts like The Walking Dead and The Wolf Among Us, we know Telltale as being phenomenal story tellers. ĭespite the awesomeness of the game play in the series, Borderlands never historically did a great job of character development Sure there were a couple of ECHO logs with about 10 mins of worth of pre-recorded backstory that helped paint the protagonist in some other light other than a gun trotting bandit murder machine out to loot everything in sight, but that was about it. This meant that we had to find a vault key of some kind to open one of the mystical vault because. still not Avatar).ĭespite it's completely satisfying gameplay as a shoot-em-up RPG, Borderlands never really did a great job in the area of character development. The series takes place on Pandora (No, not the one in Avatar), a world that was colonized by a huge corporation which assisted in setting up a mining operation that may have turned the world into a hostile barren wasteland (Nope. Borderlands is a huge open world role playing game (RPG) with lots to do, plenty of psychos to shoot and, all the guns and loot that a player could possibly want. Let me just get this out of the way: I'm a huge fan of the Borderlands series and it's not hard to see why.
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